Gameplay
Midtown Madness features 4 single-player modes: Blitz, Circuit, Checkpoint, and Cruise.[3] In Blitz, the player must swing through 3 checkpoints and drive to the finish line within a time limit. The Circuit mode curtains off most of the city to resemble race tracks and pits the player against other cars. The Checkpoint mode combines the features of Blitz and Circuit has the player race against other cars to a destination—but also adds the complication of other traffic, such as police cars and pedestrians.[4] In the Cruise mode, the player can simply explore the city at their own pace.[3] All of these modes except Cruise are divided into missions; completing one unlocks the next. Environmental conditions that traverse all modes include weather (sunny, rainy, cloudy, and snowy), time of day (sunrise, afternoon, sunset, and night-time), and the density of pedestrians, traffic, and police vehicles. The heads-up display includes, alongside information about the race, a detailed map, but this display can be turned off.[4]
Players start off with 5 vehicles, and 5 more are unlockable;[3] the vehicles available range from a Volkswagen New Beetle and a Ford F-350 to a city bus and a Freightliner Century truck.[4] Unlocking vehicles requires completing goals[3][5] such as placing within the top three of any two races.[4] If the player has previously won a certain race mission, they can change the race's duration and the weather when replaying it. The Checkpoint mode allows players to also set the frequency of traffic, police cars, and pedestrians.[6][7]
The game's city environment is modeled after Chicago, including many of its landmarks, such as the 'L', the Willis Tower (then known as the Sears Tower), Wrigley Field, and Soldier Field.[8] The streets feature a number of objects into which the player can crash, including trash bins, parking meters, mailboxes, and traffic lights.[8] In Checkpoint, other vehicles move in accordance with traffic lights, but the player is under no obligation to obey them.[4]
Midtown Madness supports multiplayer games via local area network, Internet, or serial cable connection. Multiplayer mode was originally supported by Microsoft's MSN Gaming Zone, but this service was retired on June 19, 2006.[9] It is now supported by similar services such as GameSpy Arcade and XFire, via DirectPlay.[10][11] Multiplayer mode includes a Cops and Robbers mode, a capture the flag-style game in which players form two teams and each team tries to steal the opposing team's cache of gold and return it to their own hideout.[12]
Development
Midtown Madness was one of the first games that Angel Studios developed for the PC.[1] Microsoft planned to publish sequels to racing computer games with the word Madness in the title, including Motocross Madness and Monster Truck Madness. According to project director Clinton Keith, the concept behind the game came to two Microsoft employees during an attempt to cross a crowded street in Paris.[12] They proposed their idea to Angel Studios, who had tried to sell Microsoft a 3D vehicle simulator. Angel Studios was initially hesitant to accept Microsoft's offer given the magnitude of the proposed undertaking.[12] They ultimately agreed and decided to use Chicago for the setting because the city was featured in several famous car chases from films, including The Blues Brothers. The development team asked Chicago residents to playtest the game to ensure that the city was recreated faithfully. PC Gamer reported that the recreation was mostly accurate, although certain landmarks were moved to enhance gameplay.[12]
Angel Studios and Microsoft included regular cars in addition to the "overpowered Italian sports cars" often seen in racing games.[13] The developers obtained permission from manufacturers to use the likenesses of selected vehicles. Microsoft received authorization from Volkswagen for the New Beetle, and Ford, for the Mustang, and the F-350 Super Duty.[12][13] The decision to make only half the cars available at the outset was intended to promote a sense of competition.[14] Microsoft staff asked Angel Studios employees to prevent players from hitting pedestrians. Angel Studios (after deciding against rendering pedestrians in two dimensions) developed 3D pedestrian models that could run and jump out of the way. Midtown Madness included an option to remove pedestrians, as they do not alter gameplay but may affect system performance when in a group; consequently, the game does not require a 3D graphics card.[12]
A demo version was released for download on May 1, 1999;[15][16] It featured three vehicles (a Mustang, a Panoz Roadster, and a bus), and all driving modes except circuit.[17] In December 1999, Angel Studios reported that they were considering a race designer for players, but ultimately this feature was not added.[14] The finished game was released on May 27, 1999.[18][19]
Midtown Madness is distinct from other racing games of its time, especially those influenced by the Need for Speed series, in providing an open environment rather than a closed circuit.[1] Project director Clinton Keith said that an open world makes the gameplay more diverse and adds "element[s] of discovery" such as finding shortcuts.[1] Gary Whitta described the game as open world racing: "you still have checkpoints to hit [but] you don't have to follow the A-B-C-D standard to do it".[12]
System= Pentium II CPU 400 MHz
Size= 89 MB
Video Memory= 16 MB
OS= Windows 98, 2000, NT, XP, Vista, 7 and Windows 8
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