The Mystery of the Mummy is fundamentally a pretty unoriginal adventure game. In Frogware’s new graphical adventure game The Mystery of the Mummy, you play as Sir Arthur Conan Doyle’s renowned inspector Sherlock Holmes, and you must investigate the mysteriously abandoned mansion of a British archeologist. But the setting is basically an excuse to send you through a series of enclosed areas, solving some pretty unoriginal puzzles along the way, because Mystery of the Mummy is fundamentally a pretty unoriginal adventure game–the kind that essentially consists of several puzzles separated by some brief cinematic cutscenes and a whole lot of backtracking. As such, you might find it hard to appreciate Mystery of the Mummy unless you already consider yourself to be a great fan of adventure games.
Yeah. No shinola, Sherlock. Mystery of the Mummy is played from a first-person view in pseudo 3D environments that you can look through and pan about as you go. Occasionally, you’ll happen upon an item that you can pick up and add to your inventory, then later use to solve one of the game’s puzzles. The game’s story–that Holmes is on a case to investigate the spooky home of an Egyptologist who has mysteriously vanished–unfolds in cinematic cutscenes that play each time you solve major puzzles. Unfortunately, like with so many adventure games in the past few years, Mystery of the Mummy’s puzzles are often unintuitive and even nonsensical; it makes no sense at all that the world’s greatest sleuth would be spending his time using a fork on a painting to reveal a scepter to use on a fan to shatter a vase to recover an ankh, or that he’d be trying to complete a slider puzzle with a picture of a sarcophagus on it. These puzzles generally aren’t too challenging, either; you can actually solve most of them by experimenting with every item in your inventory, though you occasionally have to perform the traditional adventure-game pixel hunt by carefully moving your pointer across the screen until you find the hidden piece of the next puzzle.
System= Pentium III CPU 1.0 GHz
RAM= 128 MB
Size= 507.8 MB
Video Memory= 32 MB
OS= Windows 98, 2000, XP Vista 7 and Windows 8
RAM= 128 MB
Size= 507.8 MB
Video Memory= 32 MB
OS= Windows 98, 2000, XP Vista 7 and Windows 8
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