Cold Zero The combination of elements from several different genres action, strategy, and role playing works to keep things interesting in Cold Zero.
An intriguing blend of action, real-time strategy, and role-playing elements, JoWood’s isometric third-person shooter Cold Zero: No Mercy superficially resembles games like X-COM and Jagged Alliance and is an often trigger-happy journey through the trials and tribulations of a hired mercenary. The game is violent, challenging, alternately thoughtful and fast-paced, and at times highly addictive. However, it’s hampered by problematic camera controls and some other shortcomings, as well as action that can be overly difficult and repetitive. But if you don’t mind the occasional frustration, and you relish the thought of wasting all sorts of baddies from an overhead vantage point while also taking time to perform some RPG like day to day chores of a soldier of fortune, Cold Zero may be just the thing for you. In Cold Zero, you direct the actions of one man, John McAffrey, an ex-cop expelled from the force for mistakenly shooting an innocent civilian and now in charge of his own private detective agency. McAffrey’s new businessis suffering mightily from his past indiscretion, and he soon finds himself flat-out broke and forced into working for a purported Mafia kingpin. He does not fight the law in fact, McAffrey begins the game as an essentially decent sort who agrees to his current gig only under the threat of violence and because he believes he’s battling other hoods. The game kicks off in McAffrey’s new digs, a sorry tenement in an odd little neighborhood surrounded by gun shops, target ranges, bars, and pawnbrokers.
Thankfully, the game’s visuals aren’t so repetitive. You’ll find yourself in a jungle one moment, a dilapidated mine shaft the next, and a big city soon thereafter. Each environment is attractively rendered, with believable lighting and tons of detail. The designer, Encore Software, clearly went beyond the call of duty to render incidental items in secondary areas that you may not ever visit. It also developed a neat system whereby rooftops and other visual barriers magically evaporate to allow you an unimpeded view inside. And, if you just want to break stuff, the game obliges by delivering an array of blow-apart boxes, exploding barrels, and more.
System= Pentium III CPU 733 MHz
RAM= 128 MB
Size= 241 MB
Video Memory= 16 MB
OS= Windows 98, 2000, NT, XP, Vista, 7 and Windows 8
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