Gameplay
WWE 2K15 signifies as the start of a "new generation", which focuses on turning the franchise into a true wrestling game rather than "a fighting game with WWE Superstars in it." The new chain wrestling mini-game has been implemented (exclusive to current generation consoles and PC only) to make matches play out more realistically. Pressing the grapple button at the beginning of the match will initiate a collar-and-elbow tie up. At the beginning of the tie up, each opponent will press one of three face buttons to place their opponent into a side headlock, a wrist lock or a waist lock with a rock-paper-scissors style outcome. (Headlock beats Wrist lock, Wrist lock beats Waist lock, Waist lock beats Headlock.) Whomever wins will place their opponent in the corresponding hold, while both players rotate the right analog stick (space + movement keys on PC) to find a "sweet spot". If the attacker finds it first, they'll perform a move, if the defender finds it first, they'll gain the upper hand. Additionally, the attacking wrestler can strike or wrench the opponent's limb, making it harder for them to find the sweet spot. This mini-game only happens 2-3 times during the match and can be turned off via the options menu. Strikes have returned to their normal speed, with the improved collision and selling animations from the opponent. Unlike in previous games, superstars will not stand up immediately, after taking a bump or slam. They will occasionally stay down for seconds based on their stamina.[4]
This game also introduces the three-tier stamina meter, which controls the pace of a match. Through each move the player performs, especially striking and running, will drain the stamina meter. During the first tier, the wrestler will be full of energy and perform moves easily. During the second tier, the wrestler will begin to slow down. In the third tier, the wrestler will be completely exhausted, even being unable to perform their finishing moves should it drop too low. The stamina meter can also be turned off or adjusted to drain more slowly, and will slowly regenerate as long as a meter is not depleted. The game's submission system has been revamped. The "Breaking Point" gauge has been replaced with a two part circular gauge. The mechanic of the system remains mostly the same, but players only have to mash a single button rather than all four. Wake-up taunt finishers are now known as "Charged Finishers" which combines the taunt & finisher into a single animation by pressing and holding the finisher button when the opponent is grounded and then releasing it when they're on their feet (whereas on PC, holding the key is not necessary). Signature moves can now be stored as well. Catch and Catapult finishers have also returned. Both fighting styles and skill sets have been brought in to ensure that the characters behave more like their real-life counterparts. For example, high flyers like Rey Mysterio will not do power moves and will focus on diving and springboard moves while giants like Big Show cannot climb the turnbuckle and will focus on power moves. Superstars who cannot climb to the top rope can climb to the second rope and deliver moves such as Bret Hart's elbow drop or Big Show's slingshot body splash.
Gameplay on the PlayStation 3 and Xbox 360 versions remains largely the same blueprint as previous entries in the series. However, new rosters, new arenas, new championship titles and new contents have been introduced.
Match types
Match types for all versions have been significantly enhanced. The Hell in a Cell match now allows the usage of weapons obtained from under the ring. New match types (only playable in Showcase Mode) include the Three Stages of Hell match and the Casket Match.
Roster
WWE 2K15 marks the video game debuts of 13 characters. The game features 76 playable characters. The in-game roster is the subset of the entire group and is smaller than the last year's game.
Story modes
2K Showcase
On August 4, 2014, IGN revealed that the game will feature a historical mode, which focuses on past WWE rivalries.[5] Called the "2K Showcase", the story mode is similar to WWE 2K14's 30 Years of WrestleMania mode in that it focuses on historical events, but will be more like the Attitude Era mode in WWE '13 where it emphasizes specifics rather than generalities. The mode goes into more depth, giving a more detailed look at personal rivalries, treating them as mini-documentaries, with in-match cut scenes and historical objectives to complete.
The 2K Showcase features 33 matches in total and is highlighted by two rivalries. The first rivalry "Hustle, Loyalty, Disrespect" is between John Cena and CM Punkfrom 2011 to 2013. The rivalry started with Punk beginning to rebel against Vince McMahon and the way he ran the company and later when he claimed he didn't earn the respect he deserved. The rivalry ends with CM Punk's defeat by The Rock at Royal Rumble 2013.
The second rivalry "Best Friends, Bitter Enemies" chronicles the feud between Triple H, Shawn Michaels and the wrestling stable Evolution. The showcase begins at SummerSlam (2002) and covers various matches from RAW and PPV's ending with Triple H defeating Shawn Michaels at Bad Blood 2004 in a Hell in a Cell match.
The 2K Showcase also allows players to unlock various arenas, wrestlers and attires from each rivalry period, including Triple H's 2003 and 2004 attire and the stable Evolution from 2004.
DLC Content Showcases
WWE 2K15 has three additional Showcases, which were available as DLCs. "One More Match" features the rivalry between Christian and Randy Orton during 2011, focusing in on Christian's quest for the World Heavyweight Championship.
"Hall of Pain" features Mark Henry's domination through 2011 and early 2012 and his path towards winning the World Heavyweight Championship and his brief resurgence challenging for the WWE Championship in early 2013.
"Path of Warrior" focuses on the career of The Ultimate Warrior, chronicling in on the rise of The Ultimate Warrior during the 1980s, commenting on the passing of the torch that Hulk Hogan demonstrated at "WrestleMania VI" and detailing Warrior's legacy within the WWE.
MyCareer
The game also has a "MyCareer" mode similar to NBA 2K15. Players take on the role of a Superstar made in the Creative Suite and follow the evolution of their WWE career, from the WWE Performance Center and NXT to the main event at WrestleMania, then your career is simulated 15 years into the future where you take place in one final match. This is the first time that the WWE 2K series features a Career mode and the first for the series overall since SmackDown vs. Raw 2010. Designed to be a branching, but linear, storyline in which players actions have effects on the future, MyCareer is reminiscent to story modes of earlier SmackDown games and WWF No Mercy in which decisions affected outcomes. The mode also features a morality system to allow players to decide whether they want to play as a face (fan favorite) or a heel (rule breaker) with each choice having an effect on the meter. There is also a 1-5 star match rating system that rates matches based on technique, pacing and momentum, with squash matches getting lower ratings and back-and-forth matches getting higher ratings. Wins and losses have little effect on match ratings with the goal being to put on the best match possible. This mode is exclusive to the PlayStation 4, Xbox One and Microsoft Windows versions of the game.
System= Intel Core 2 Duo CPU 2.0 GHz
RAM= 4 GB
Size= 6.59 GB
Video Memory= 1 GB
OS= Windows Vista 7/8 and Windows 10 (64-Bit)
RAM= 4 GB
Size= 6.59 GB
Video Memory= 1 GB
OS= Windows Vista 7/8 and Windows 10 (64-Bit)
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